How video games boost student learning | TheCodeWork || Edutech posted on the topic | LinkedIn (2024)

TheCodeWork || Edutech

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Playing video games is a huge part of daily teen life.And, Here are some schools using it for Better Student Outcomes...85% of teens in the United States play video games, with 4 in 10 saying they play them at least once a day, according to a report.So, Schools in the United States are incorporating Gamification to encourage students to learn.Gerilyn Williams, a middle school math teacher in New Jersey, was looking for ways to make math more fun and engaging for her students. She learned about gamification and tried it out in her classroom in 2017.๐–๐ก๐š๐ญ ๐ก๐š๐ฌ ๐›๐ž๐ž๐ง ๐ญ๐ก๐ž ๐ž๐Ÿ๐Ÿ๐ž๐œ๐ญ ๐จ๐ง ๐ฌ๐ญ๐ฎ๐๐ž๐ง๐ญ ๐š๐œ๐š๐๐ž๐ฆ๐ข๐œ ๐ฉ๐ž๐ซ๐Ÿ๐จ๐ซ๐ฆ๐š๐ง๐œ๐ž?โ†ณStudents performed better in their final exams than in the previous year.โ†ณThe data show that this is workingโ†ณIn the year 2022-23, the studentsโ€™ benchmark scores from September to March increased by about 53 percentage points.โ†ณ Studentswere fully engaged and found math to be easier by the end of the year because of the way it was structured and they were able to run at their own pace. Want to know how this personalized learning with gamification works?โœ… Talk to us now- https://lnkd.in/dKm4DQs8#gamification #AI #Edtech #Teachers #Education

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ATRAYEE M.

Guest Speaker|| Freelance content writer||TheCodeWorkยฎ ||IIML|| Let's connect for Job|| Blogger @blogspot.com|| Writer @pratilipi @yoursquotes.in

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